Menu Close

Just putting it out there: There’s no such thing as too much DLC


Downloadable content has somehow managed to become a polarizing issue in the gaming community. Debates rage about when it’s appropriate for a developer to create DLC, how much gamers should be charged, and exactly how many add-ons a company can put out before it becomes too much. Here’s the thing: there’s no such thing as too much DLC. Stop being ridiculous. Here’s what’s wrong with DLC: Developers might choose to prioritize DLC development so they can rake in the big bucks rather than finish or fix the main game Developers might decide to withhold content they could include in the…

This story continues at The Next Web

Leave a Reply

Your email address will not be published. Required fields are marked *